UI/UX

For Ein Vaen, I designed a cohesive UI/UX system across the game’s core interfaces, including the start screen, pause menu, inventory, game slot selection, and in-game HUD. I focused on creating a visual language that feels consistent across each screen while keeping navigation clear and intuitive for the player. The system combines graphic design, worldbuilding, and functional game design to make the interface feel like a natural extension of the game itself.

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Ein Vaen