UI/UX

I design interfaces that balance clarity, functionality, and visual personality. This section features UI work from a small game I developed this summer, including start, pause, game slot, and in-game menu systems, alongside an interface redesign for Overwatch 2. As an original Overwatch player who returned to the game in 2026, I found myself completely, utterly confused by the organization and navigation of the current interface. My redesign explores how the experience could be reorganized to feel more intuitive, accessible, and visually cohesive while still maintaining the personality of the game.

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